![]() ![]() Its a technical exercise where Ian and Steve work out what's possible and use it to improve on everything they do after it. Without it none of the rest see the light of day. Easy, its the most important gamebook in the franchise. Its probably not the best book to start new people into gamebooks either. ![]() ![]() Its a bland story, the motivation makes little sense, the lair makes no sense and the Maze of Zargor is possibly the most frustrating part of any gamebook. And I am going to say it, its not that great when compared to the books that came after. So here we come to the controversial part. Just have a bad end where the hill tolls sack Stonebridge. Also the introduction of Yaztromo! But its let down by the ability to start again and everything resets. The forest itself I was able to believe I was trekking through and I liked the change in mission. I feel Forest though I may have rated a bit too high looking back. But it has a very good story and some epic moments with the grand battle with the miners and the forces of the Lizard King. Lizard King on the other side, I found it a bit of a drag and very linear. It really made my playthrough better and although people complain on ease, I am not having it, its the only one where you feel like a sandbox game and can free roam. As disappointed in the story as I was the sheer technical achievement of freedom of movement has to be applauded. This was a bit easier for me as I had to give the nod to Scorpion Swamp. Scorpion, Lizard King and Forest all got 6. But Citadel pips it for one reason for me. House of Hell meantime is so clever and I love the lack of combat, fear score and layout of the book. I think Citadel is an underrated gem and introduces magic in just the second book. And I really found it hard to split them. Yeah its got the daft shopping list but the writing is such a step up it really stands out.Ĭitadel and House of Hell both got 7 out of 10 for me. A lot of these adventures can feel quite lonely so being in a bustling city was such a refreshing change. ![]() It should not work with its tough combat and so many instant deaths but it does work because it fits the theme.Ĭity follows closely, like deathtrap helped by fantastic art. I did actually own it so played it so much as a kid, I think that tints it quite a bit for me. But as I said earlier, I actually enjoyed parts of them all.ĭeathtrap is number one for me though. Ok looking back at my scores ill put them in that order and then for ties ill go with which I prefer. Now enough gushing lets have some fun, what does the internet love? Lists. But now of course the nerd rules the world!Īnyway just wanted to say any micky taking is done just for fun and that I am extremely thankful for the superb work that went into making these gamebooks. Then we went into secondary school and such nerd like behavior just got you bullied. If you had this you were the most popular person going. When Titan came out it was so popular if you knew someone had it you would find out when it was due back in the library and a mass of kids on bikes would descend on the library to try and be the next one to get it.įighting Fantasy was so popular that the library had to introduce a reserve system to allow people to get on a waiting list for the books. We used to visit the local library and just scan it for new Fighting Fantasys. It had a massive impact on many kids, including myself. Its easy to criticize and very hard to create. It was something new and they should be applauded that they created something that we are still talking about more than thirty years later. But I would just like to say what Ian and Steve did, and everyone involved in the process (artists, editors, fake Steve), were fantastic. I know I made a lot of jokes during all the playthroughs and pointed out massive plot holes and funny art. I would just like to say I really enjoyed each book. Well that's been ten books so this is a good point to call that season 1. ![]()
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